I have not posted in a while but here is the finished bust of Luol Deng. I retopologized it in Topogun and UV Mapped it in UV Layout Pro. I baked the maps in Xnormal, and textured it using a combination of Zbrush and Photoshop. I rendered it using Vray, and made some post process work in Photoshop. I tried to give the final presentation a similar look to a basketball card.