Author Archives: pehurtado
I have never played World of Warcraft but I have always been a fan of their art, and especially their beautiful trailers. I have been working on WOW fan art, here is my base sculpt for Blackhand created in Zbrush . … Continue reading
Here is the final render for the Sasquatch, it was rendered Maya using VRay.
I started working on a bust of the Sasquatch it is based on the Sasquatch done by Marc Silvestri for Marvel comics. Here is the reference.
Here is the retop for the crabdozer, I tried to stay close to the polycount limit of the next gen console games. It current polycount is 21,090 tris. I used topogun and Maya to retopologize it. I will now move … Continue reading
Here are the finished sculpts for the Ben 10 Omniverse Fan Art collaboration project that I am doing with my brother Pablo Hurtado. I finished the collar, resculpted the middle leg, and adjusted the size of the head and horn. I … Continue reading
I have not posted in a while but here is the finished bust of Luol Deng. I retopologized it in Topogun and UV Mapped it in UV Layout Pro. I baked the maps in Xnormal, and textured it using a … Continue reading
I have not had much free time theses last few months so I decided to take a little break from the Ben 10 fan art and do a small project to showcase my new skills. I did a bust of … Continue reading
Here is an update on the Ben 10 Omniverse Fan Art collaboration project that I am doing with my brother Pablo Hurtado. We are really busy so we work on it a little bit when we have some free … Continue reading
This is my second quick sculpt of a disney character, I am trying to improve my speed. I learned a lot doing Lilo, she was a little tougher than Lumiere. It was sculpted in Zbrush, and composited is photoshop.